Summary
You now have a development environment set up for working on your XNA game projects, including Visual Studio 2010 Express and the XNA 4.0 Refresh extensions.
We also saw how the XNA game loop initializes, executes, and constructs an elementary game by expanding on the default methods provided by the Windows Game template.
It is time to dive headfirst into game creation with XNA. In the next chapter, we will begin building the puzzle game Flood Control in which the player is challenged to pump water out of their flooding underwater research station before the entire place really is underwater!