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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – building the LevelManager module


  1. Right-click on the Gemstone Hunter Content project and add a new folder called Maps.

  2. Add the MAP000.MAP and MAP001.MAP sample maps from 0669_08_GRAPHICPACK to the Maps folder.

  3. Click on each .MAP file in the Solution Explorer and, in the Properties window, set the Build Action to None and the Copy to Output Directory property to Copy if newer.

  4. Add a new module called LevelManager to the Gemstone Hunter project.

  5. Add the following Imports directive to the top of the LevelManager module file:

    Imports Tile_Engine
  6. Modify the declaration of the LevelManager module to make it Public:

    Public Module LevelManager
  7. Add declarations to the LevelManager module:

    #Region "Declarations"
    Private _content As ContentManager
    Private _player As Player
    Private _currentLevel As Integer
    #End Region
  8. Add the properties to the LevelManager module:

    #Region "Properties"
    Public ReadOnly Property CurrentLevel As Integer
        Get 
            Return _currentLevel
        End Get
    End Property...
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