Explore SQLite through Xamarin to store locations for various location-based applications
Make a real-time serverless chat service by using Azure SignalR service
Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore
Description
Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.
In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.
By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Who is this book for?
This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.
What you will learn
Set up a machine for Xamarin development
Get to know about MVVM and data bindings in Xamarin.Forms
Understand how to use custom renderers to gain platform-specific access
Discover Geolocation services through Xamarin Essentials
Create an abstraction of ARKit and ARCore to expose as a single API for the game
I've been a Software Developer for years. Started out with Ada in college and have been involved in projects using C++ (both VC++ on the desktop and VxWorks on the embedded side), C#, Angular, etc. Having only scratched the surface with mobile development in my free time (literally, a few hello world examples for Android), when it came time to start working on a mobile project for work, I decided I needed a book. Knowing that management had already chosen Xamarin, I took a gamble on this book since it only had 3 reviews (at the time I purchased).I personally loved this book. I might be a little biased because I was so excited to start working on some mobile projects for work, but all in all, this book completely met my expectations. I'll admit, I only got through 5 and 1/2 of the projects in this book, because it came time to start working "for real" at work :-)However, I've had to go back at least twice now and reference how something was done. So not only did this book give me the confidence to dive right in at work, it's still coming in handy a month later.
Amazon Verified review
Krish KrithivasanAug 16, 2019
2
The projects covered are too simplistic. Difficult to extend to the real world.
Amazon Verified review
mdlJun 09, 2019
5
Really great content. I enjoyed the projects and found the instructions easy to follow. Would recommend to any Xamarin developer looking to try building new types of apps.
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
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