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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Implementing the shaders


The shaders in this chapter will implement Phong shading and the Phong reflection model. Remember that Phong shading interpolates vertex normals and creates a normal for every fragment. After that, the Phong reflection model describes the light that an object reflects as the addition of the ambient, diffuse, and specular interaction of the object with the light sources present in the scene.

To keep consistency with the Material Template Library (MTL) format, we will use the following convention for the uniforms that refer to material properties:

Material

Uniform

Description

uKa

Ambient property

uKd

Diffuse property

uKs

Specular property

uNi

Optical density. We will not use this feature but you will see it on the MTL file.

uNs

Specular exponent. A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.

d

Transparency (alpha channel)

illum

Determines the illumination model for the object...

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