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Visual Studio 2015 Cookbook

You're reading from   Visual Studio 2015 Cookbook Over 50 new and improved recipes to put Visual Studio 2015 to work in your crucial development projects

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785887260
Length 368 pages
Edition 2nd Edition
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Author (1):
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Jeff Martin Jeff Martin
Author Profile Icon Jeff Martin
Jeff Martin
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring Visual Studio 2015 2. Getting Started with Universal Windows Platform Apps FREE CHAPTER 3. Web Development 4. .NET Framework Development 5. Debugging Your .NET Application 6. Asynchrony in .NET 7. Unwrapping C++ Development 8. Working with Team Foundation Server 2015 9. Languages 10. Final Polish Index

Creating a shader using DGSL


Starting with Visual Studio 2012, Microsoft has added a new mechanism for building shaders using a language called Directed Graph Shader Language (DGSL). This language can be used to create very complex shaders that are still easily understandable at a high level, and are thus more maintainable than shaders written in pure HLSL.

In this recipe, we'll create a shader that applies a texture to an object and colors it.

Getting ready

Ensure that you are running Windows 10, and start either VS2015 Community or one of the premium versions.

How to do it…

Create a shader by performing the following steps:

  1. Create a new DirectX 12 App (Universal Windows) project by navigating to Visual C++ | Windows, and give it a name of your choice.

  2. Right-click on the project, select Add | New Item, and then choose Graphics | Visual Shader Graph (.dgsl). Leave the name as the default one, Shader.dgsl, and click on Add.

  3. The shader will be added to the project, and the design surface will be displayed...

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