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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Setting up the Unity environment

Like all projects, we will begin by launching Unity and creating a new project. The first steps will create a project folder which contains several files and directories:

  1. Launch the Unity application.
  2. Choose the New option after the application splash screen loads.
  1. Create a new project by launching the Unity application. Save the project as Trappist1 in a location of your choice, as demonstrated in Figure 2.2:
Figure 2.2: New project window

To prepare for VR, we will adjust the Build Settings and Player Settings windows.

  1. Open Build Settings from File | Build Settings.
  2. Select the Platform for your target device (iOS or Android).
  1. Click the Switch Platform button to confirm the change. The Unity icon in the right-hand column of the platform panel indicates the currently selected build platform. By default, it will appear next to the Standalone...
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