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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Testing the vehicle


When we test our vehicle, we have to keep in mind the controls and the feel we are trying to create when we drive the vehicle. The behaviors of a vehicle will drastically differ depending on the type of gameplay we are going for, such as the drastic difference between the vehicles in Mario Kart as compared to the ones from the Forza series.

If tweaks or changes are necessary to obtain the desired behavior, the main aspect to view is the VehicleMovement (Inherited) component in the BP_NewVehicle blueprint, where it has various parameters in its Details panel that we can change in order to change the behavior of the vehicle, such as Differential Setup or Transmission Setup. We can also use VH_Buggy and the other default vehicle content that is provided by Epic Games when we use the Vehicle Game Project example as a reference point to change the way our vehicle behaves.

Use the vehicle we have created in this chapter as a stepping stone to create a unique vehicle that behaves...

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