Creating the first material
Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:
First, open Unreal Editor by clicking on the Launch button from the Unreal Engine launcher.
Then, start a new project from Project browser by selecting the New Project tab. Now, select Blank and make sure that With Starter Content is selected. Name the project
material_test
.From Content Browser, click on the Props folder. You will see a series of models that you can drag and drop onto the stage. Select SM_MatPreviewMesh_02 and drag an instance of it to the stage. Then, press the F key to focus the camera on your shape. We will use this shape to describe the physical aspects of materials in the game. You can choose other shapes and follow the next steps.
Now, click on the Materials folder and right click on an empty space in the preview section. From the menu, select Material and then enter
mymaterial
as the name for the new one. Now, drag and drop this...