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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Adding detail with Detail Texturing

The way we create materials for a 3D model often changes based on the size of the object itself: the techniques we use to render small meshes aren’t usually the same ones as the methods employed on big surfaces. In reality, size is not what really matters: more often than not, the difference lies in the distance at which the camera is positioned with regard to a given model. Big surfaces tend to be viewed at drastically different distances: for instance, we can stand right in front of a building or be 10 meters away from it. This circumstance creates the need to set up materials that look good both when viewed up close and when we are far away from them.

In this recipe, we will explore a handy material function that allows us to seamlessly add detail to our materials so that they look great upon close inspection: the Detail Texturing function. Let’s take a look at how to work with it.

Getting ready

The material we are going...

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