Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer
In the previous chapter, we retargeted MoCap from Mixamo to our MetaHuman skeleton. In this chapter, we will learn how to bake it onto the MetaHuman Control Rig and, from there, edit it and combine it into one sequence.
Baking an animation between rigs is the process of transferring animations frame by frame from one to the other. This bakes a keyframe on every frame, so the target rig animation is an exact copy of the source animation in its relative world or local spaces. This will make more sense once you see practical examples as we progress through this chapter.
With the MoCap from the skeletons baked to the MetaHuman Control Rig, we can edit and clean up the animations. Editing MoCap well is a little bit of an art. In essence, what you're trying to do is keep as much of the subtle realistic core MoCap animation data as you can, while repurposing it for your own needs.
With MoCap cleanup...