Summary
Alright! Congratulations, you survived your first encounter with UE4 networking! We have learnt so much during this chapter. We have learnt about networking basics, replication, client/server networking patterns, RPCs, player states, game state, and so much more. This is the capping of your Unreal education. In the next chapter, we are going to be covering how we can improve the client-side representation of our FPS characters by looking into Aim Blendspaces and blueprint-based replication! We will also be packaging our project so we can give this project to our friends to play. This will be the last chapter in this book and I am extremely excited to finish this Unreal journey with you.