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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

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Sadly, you're going to run into developers who write complicated, impenetrable code or blueprints in a mistaken effort to impress everyone else with how smart they are. They're secretly fantasizing that someone else is going to look over their shoulder at their unreadable code and think, Wow! They must be so smart! I can't read any of that. Please, oh please, don't be this developer.

The experienced developers whose respect you really want won't be impressed by a shambolic blueprint or obfuscated code. They'll wonder why you left it in such a mess and assume that it's because you didn't know any better. Amateurs write unreadable code. Pros know they're going to have to maintain it a year from now when they've forgotten everything about it, and they don't want to make that job any harder than it has to be.

You'll know you're doing it well if your make it right draft is simpler and cleaner than your make it work draft was.

 

 

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