Summary
This chapter involved a bit more theory than other chapters have, and it's entirely fine if a good chunk of it is still sinking in.
In this chapter, we talked a fair bit about Unreal's client-server architecture, and which objects live in which domains. It's important to get a good working knowledge of this structure in place. We also learned a bit about how information and events move between machines via replication and remote procedure calls.
It's our hope that this chapter has given you a good foundation on which to stand as you dig into networking and really explore how it works. Be patient with yourself and take time to experiment.
We've now reached the point where we've covered a huge range of things you need to know to develop VR using Unreal Engine. Next, we're going to take a look at a few tools and plugins that can greatly accelerate your work in VR. With what you've learned so far in this book, you should be ready to dig through them and understand how they can help you...