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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Overview of Kismet


While UnrealScript can cover fundamental game mechanics, Kismet works with level-specific functionality such as opening doors or reacting to game events, such as the death of the player, in ways specific to that level.

As an example, in our game, if we wanted to have the weapon upgrades spawn in specific locations when we killed a boss, we would use UnrealScript to create generic Kismet actions and events. Some of the events and actions we would need for this purpose already exist, so in the end we would have a mix of stock and custom Kismet in our game.

A simple introduction

Before we start getting into the UnrealScript side of things, let's take a look at some things we can do with the Kismet that's already present.

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