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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Creating and spawning the boss


Let's start by creating the boss class:

  1. Create a new file in Development\Src\AwesomeGame\Classes called AwesomeBoss.uc.

  2. Let's write the class declaration:

    class AwesomeBoss extends AwesomeEnemy;
  3. We'll change two default properties to make him bigger and slower than the minions:

    defaultproperties
    {
      MovementSpeed=128.0
    
      Begin Object Name=EnemyMesh
        Scale3D=(X=1.0,Y=1.0,Z=2.0)
      End Object
    
      Begin Object Name=CollisionCylinder
        CollisionRadius=128.0
        CollisionHeight=256.0
      End Object
    }

This will make him pretty huge.

  1. Now that we have the basic boss class created, let's integrate him into the game. As we don't want the game to end when the minions are defeated, let's change the way their deaths are reported. First, delete the EnemyDied function from AwesomeEnemySpawner.

  2. Now, let's rewrite the TakeDamage function in our AwesomeEnemy_Minion class:

    event TakeDamage(int DamageAmount, Controller EventInstigator, vector HitLocation, vector Momentum...
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