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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using integers


Let's make an Int.

  1. Declaring an integer is similar to what we did with bools, so let's replace our bool declaration line with this:

    var int NumberOfKittens;

    We can see that we have the same var text that declares our variable, and then we tell the game that our variable is an int. Finally, we set the name of our int to NumberOfKittens.

    The name of the variable should give a hint as to the difference between ints and floats, and why we need ints to begin with instead of using floats for everything. Since we don't want to hurt any defenseless kittens we should only be using whole numbers to represent the number of them. We don't want to have half of a kitten.

  2. As with our bool variable ints have a default value, in this case zero. We can check this by changing our PostBeginPlay function:

    function PostBeginPlay()
    {
       'log("Number of kittens:" @ NumberOfKittens);
    }
    

    Now our AwesomeActor.uc class should look like this:

    class AwesomeActor extends Actor
       placeable;
    ...
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