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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Editable variables


  1. This one's simple. To make a variable changeable in the editor, add a set of parentheses after var, like this:

    var() int MyEditableInt;
  2. Add that variable to our class, then compile and open the editor. Double-click on the AwesomeActor to open up its properties, and we'll see the variable show up.

  3. We can also put it in a specific category if we wanted to separate our variables into groups. Let's see what it would look like in the Physics tab.

    var(Physics) int MyEditableInt;
  4. Let's compile and take a look.

What just happened?

The level designers don't need to know about every variable an actor has, but some may need to be exposed this way. This is how lights have their brightness and color changed, for instance. When creating an actor class, it's best to give some thought to what a level designer might need to change and give them access to it.

Config variables

That's good for the level designer, but what about the player? Sometimes we want to let the player themselves...

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