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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Penumbras and hotspots


The goal in this recipe will be to achieve a nice resolution shadow with a convincing shadow Falloff. As we've seen, not all of the available lighting solutions support penumbras. If you are not sure what a penumbra is, place the tip of your finger on the table and look at the shadow your hand casts. Around the tip of the finger the shadow will look darker and sharper than it looks as the distance between the table and your hand increases. Hotspots, the bright part of a spotlight, also have a penumbra caused by distance from the light to the surface. What causes the penumbra? Since the source of light is not an absolute point but in fact a surface, the angle of light isn't really coming from one place. Not all of the light is blocked equally around an object's edges, which leads to soft gradients in the shadow.

Before we begin, it is strongly suggested that the initial step when delving into shadow casting in UDK would be to look over the documentation provided by Epic...

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