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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Comparison of static and dynamic lighting


Static lighting is best for objects that never move, especially with respect to their shadows.

Dynamic lights allow a shadow which is very crisp to update with changes in the model animation (both changes in deformation and changes in world position).

Static shadows are baked in place, and are only built once. Dynamic shadows are rendered on the fly, constantly updating as scene elements change.

In the real world, of course, all shadows would therefore come under the dynamic category, but that is quite expensive in a computed world, so static lighting's mission is to give us a fast render which, while looking nice comes with the limitation that it will only hold up if nothing is moving. The problem is that, in a game, lots of things move.

If you have ever placed a UTTeleporter in your level and wondered why it renders black, or not at all, you will have confronted the need for dynamic lighting. Some objects require a dynamic light to perform properly...

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