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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Generating volume from the BSP brush


The BSP brush can be used to generate volumes that cover functionality like defining a spatial zone for something to happen (or not happen) inside. In later chapters we'll be using all kinds of volumes. For now let's choose a simple one, a PostProcess Volume. This volume type effects the coloration and focus of the image seen by the camera. The use of a volume provides a boundary for the effect.

How to do it...

  1. Create a new scene and create a hollow cube, as above, with a pointlight inside it (hold L and click on an interior surface). The repetitive start for the last few recipes will help you get faster at this common process.

  2. Highlight and apply any likely wall Materials from the Content Browser using Apply Material as we did before. You can copy Materials from one surface to another using right-click and choosing Copy then Paste.

  3. Duplicate this room alongside itself by selecting it in the Top viewport and then hold down ALT and move it until the outer...

You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
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