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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Creating a regenerative health shield


There are many reasons why a designer may want to get the current value of the player's health. One reason might be to increment damage up to a certain point and no more, or to limit the aggression of opponents based on the health of the player. In this lesson we will log the player's health to an Integer and use that as a multiplier to create a regenerative, but temporary shield. There are many ways to build game mechanics around health, including damage to health based on distance, time, or number of hits. The method here is driven by Kismet. Often anything related to player properties is handled in code by a developer rather than in the level by a gamer, and not surprisingly this exception is fairly scene specific, not a generalized method to effect the player all the time. To provision permanent effects on player health, creating a class is better.

Getting ready

Load the scene from the provided content Packt05_Health_Start.UDK and familiarize yourself...

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