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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Revealing and hiding scene actors during gameplay


In this recipe we'll look at revealing and hiding actors in the scene using Trigger events and Kismet actions. One consideration is that even though we can hide an object, that won't prevent it from being there, and it's possible to collide with it even when it isn't visible. We'll use a Change Collision action to handle that, and a Toggle Hidden action to handle the visibility.

Getting ready

Open Packt_04_RevealActors_Start.UDK or continue from where you were in the last recipe if you completed it. In this map the Bot handling is already set up, from previous recipes.

How to do it...

  1. In the map are four glowing white spheres. With these, we'll create a sequence where one is visible when the level loads, and touching it hides it and reveals another. In many games, this is a core process for collecting objects, though they might as easily be destroyed as hidden. Usually in such cases there is additional feedback to the player to strengthen the...

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