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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a mixed timer

In this recipe, we are going to mix the radial timer with the numeric one. Like in the previous recipe, the time remaining will be displayed as a ring that reduces circularly over time. Furthermore, inside the ring, we will display the time remaining as a number. A mixed timer can serve many different purposes, especially when a number of timers have to be viewed at once. For instance, imagine a strategy game where we have a number of resources that we wish to use. Each of these resources takes time to regenerate after it has been used. At a glance, the radial timer can indicate how much time, across a range of different resources, any single resource has left. In addition, incorporating a numeric timer can specify exactly how much time is remaining until that resource is available again. In this way, using both a radial timer and a numeric timer in combination can provide the player with both an overview and a specific indication of time remaining. To create a mixed...

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