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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Inventory and Advanced UIs

Many games involve the player collecting or choosing from a selection of items. Examples include collecting keys to open doors, collecting ammo for weapons, and choosing from a collection of spells to cast.

The recipes in this chapter provide a range of solutions for displaying to the player whether they are carrying an item or not, whether they are allowed more than one of a given item, and how many they have.

The two parts of software design for implementing inventories relate to, first, how we choose to represent the data about inventory items (that is, the data types and structures to store the data) and, second, how we choose to display information about inventory items to the player (the UI).

Also, while not strictly inventory items, player properties such as lives left, health, and time remaining can also be designed around the same concepts that we will present in this chapter.

First, we need to think about the nature of different...

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