What this book covers
Chapter 1, Sprites, introduces the reader to the basic elements of 2D game development in Unity, Sprites. Furthermore, it gets the reader to start building the platform game.
Chapter 2, Animations, explains how to animate a Sprite in Unity and how to trigger different animations depending on the state of the character.
Chapter 3, Physics, teaches how to deal with 2D physics in Unity and how to use it to achieve believable movements.
Chapter 4, Level Design, introduces the reader to the Tiled Map Editor by showing the workflow from the creation of the map, and how to import it into Unity. Furthermore, it concludes the platform game.
Chapter 5, Creating Our Own RPG, starts with the foundations for creating the RPG game, by explaining the basic concepts needed for it.
Chapter 6, AI and Pathfinding, introduces the reader to basic Artificial Intelligence techniques, such as Pathfinding, and completes the RPG game.
Chapter 7, Tower Defense Basics, explains the basics for the creation of a Tower Defense game, using all the concepts learned so far.
Chapter 8, User Interface for the Tower Defense Game, dives into more in detail about creating a user interface for your games, with particular focus on the Tower Defense game.
Chapter 9, Finishing Tower Defense Game, wraps everything up and completes the Tower Defense game by explaining gameplay elements and how to make all the elements of before they interact with each other.