Summary
In this chapter, we walked through basic pathfinding techniques and the AStar Algorithm, by adding our very first AI character, which in turn added more life to our game. We discussed pathfinding, the AStar Algorithm, and how to apply AI in Unity.
Unluckily, this is it for our RPG. In fact, to develop an entire game with all the features would require several books. However, in these last two chapters we gave a good foundation for learning more.
In the next chapter, we will move onto our last project, where we will use all of the skills that we have learnt so far to create a strategy game.