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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Utilizing instantiation


In this section, we will again make use of the Instantiate() command that we saw in our earlier prototype. This is a concept that is used in many games to create projectiles, collectable objects, and even characters, such as enemies.

Instantiation is simply a method of creating (also referred to as spawning ) objects from a template (a prefab in Unity terms) during runtime—as opposed to those objects present in the scene when it loads.

The approach when using instantiation will usually take this form:

  • Create the game object (that you wish to instantiate in your scene) manually, adding components as necessary

  • Save this newly created game object as a prefab

  • Delete the original object from the scene so that it is only stored as a prefab asset

  • Write a script that involves the Instantiate() command, attach it to an active game object in the scene, and set the prefab you created as the object that the Instantiate() command creates by using a public variable to assign the prefab...

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