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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Working with a large number of objects


If you have scenes with large numbers of objects, you will start noticing some performance issues. Each of the meshes you create and add to the scene will need to be managed by Three.js, which will cause slowdowns when you're working with thousands of objects. In this recipe, we'll show you how to merge objects together to improve performance.

Getting ready

There are no additional libraries or resources required to merge objects together. We've prepared an example that shows you the difference in performance when using separate objects compared to a merged object. When you open up the 02.05-handle-large-number-of-object.html example, you can experiment with the different approaches.

You will see something similar to the following screenshot:

In the preceding screenshot, you can see that with a merged object approach, we still get 60 fps when working with 120,000 objects.

How to do it...

Merging objects in Three.js is very easy. The following code snippet...

You have been reading a chapter from
Three.js Cookbook
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783981182
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