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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Monitoring the memory footprint


Memory footprints are the signs and ways of using memory during runtime. From the point of game memory usage optimization, monitoring the memory footprint is very important:

  • Checking log messages

  • Checking heap updates

  • Tracking memory allocation

  • Checking overall memory usage

  • Tracking memory leaks

Checking log messages

Using log messages has been the most effective and immediate debugging technique. Message logs are very useful for tracking the program control flow and runtime object tracking.

Dalvik message log

The Dalvik message log is useful for tracking memory. Whenever garbage collection happens, the garbage collector can print the following information through Dalvik log messaging:

  • Garbage collection reason: This info reveals the reason for triggering garbage collection. The reasons can be GC_CONCURRENT, GC_FOR_MALLOC, GC_HPROF_DUMP_HEAP, GC_EXPLICIT, or GC_EXTERNAL_ALLOC.

  • Amount of memory freed: This section states the amount of memory freed by the garbage collector...

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