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Test-Driven Development with Java

You're reading from   Test-Driven Development with Java Create higher-quality software by writing tests first with SOLID and hexagonal architecture

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803236230
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Alan Mellor Alan Mellor
Author Profile Icon Alan Mellor
Alan Mellor
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Table of Contents (21) Chapters Close

Preface 1. Part 1: How We Got to TDD
2. Chapter 1: Building the Case for TDD FREE CHAPTER 3. Chapter 2: Using TDD to Create Good Code 4. Chapter 3: Dispelling Common Myths about TDD 5. Part 2: TDD Techniques
6. Chapter 4: Building an Application Using TDD 7. Chapter 5: Writing Our First Test 8. Chapter 6: Following the Rhythms of TDD 9. Chapter 7: Driving Design – TDD and SOLID 10. Chapter 8: Test Doubles – Stubs and Mocks 11. Chapter 9: Hexagonal Architecture –Decoupling External Systems 12. Chapter 10: FIRST Tests and the Test Pyramid 13. Chapter 11: Exploring TDD with Quality Assurance 14. Chapter 12: Test First, Test Later, Test Never 15. Part 3: Real-World TDD
16. Chapter 13: Driving the Domain Layer 17. Chapter 14: Driving the Database Layer 18. Chapter 15: Driving the Web Layer 19. Index 20. Other Books You May Enjoy

Introducing the Wordz application

In this section, we will describe the application that we are going to build at a high level, before going on to look at the agile process we will use to build it. The application is called Wordz and it is based on a popular word guessing game. Players try to guess a five-letter word. Points are scored based on how quickly a player guesses the word. The player gets feedback on each guess to steer them towards the right answer. We are going to build the server-side components of this application throughout the remainder of this book using various TDD techniques.

Describing the rules of Wordz

To play Wordz, a player will have up to six attempts to guess a five-letter word. After each attempt, letters in the word are highlighted as follows:

  • The correct letter in the correct position has a black background
  • The correct letter in the wrong position has a gray background
  • Incorrect letters not present in the word have a white background...
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