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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Working with textures

You may want to take a screenshot of your blue box for your own enjoyment later. I absolutely love reminiscing over old screenshots of my finished games when they were nothing more than simple colored blocks sliding around the screen. Now, it is time to move past that stage and attach some fun artwork to our sprite.

Downloading the free assets

I am providing a downloadable pack for all of the art assets I use in this book. I recommend you use these assets so that you will have everything you need for our demo game. Alternatively, you are certainly free to create your own art for your game if you prefer.

More exceptional art assets

If you like the art assets, you can download over 20,000 game assets in the same style for a small donation at http://kenney.itch.io/kenney-donation. I do not have an affiliation with Kenney; I just find it admirable that he has released so much public domain artwork for indie game developers.

These assets are public domain, which means you can...

You have been reading a chapter from
Swift Game Development - Third Edition
Published in: Sep 2018
Publisher: Packt
ISBN-13: 9781788471152
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