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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Testing the application

That's it! Now we can test the application.

If you have two devices, then you can test this out. Host the app on one device. On the other device, click Join, and this will open a new view in which you can select the Host. Click on it. The host will get a notification telling you to Accept or Decline the connection. When they are connected, it will show Connected on the client device. Click Done.

The client now waits for the host to send the map information. The client screen will be black until it receives the map information, so don't worry.

Now the host can map the surrounding. When the Send Map button is hit, it can send the data to the client.

The client device will take a second to receive the data, and the camera will have to refocus.

Now the host can tap the screen to create an anchor on his device and the anchor should show up on the client device. Also, the client can tap on the screen to create an anchor on his device and this will show up automatically...

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