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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Setting outlets and adding variables

In the ViewController class, we will create the outlets for the buttons and labels and add the required variables for our program.

To get access to the buttons, views, and other objects we created in Main.Storyboard, click on the Assistant Editor (middle of the three buttons on the top right with the two circles). This will open a second window. Now select Main.Storyboard and make sure the ViewController class is also visible to the right of the Assistant Editor, as shown in the following screenshot:

Setting outlets and adding variables

Now select SessionInfoView. While holding the Control key on the keyboard, left-mouse click and drag it into the ViewController.swift file, as shown in the following screenshot. Drag it to where you would like to create the variable in the file and release the left mouse and control buttons:

Setting outlets and adding variables

Next, a window will open up asking you to name the variable. Name it sessionInfoView (we will use this name to access the view in the code later on):

Setting outlets and adding variables

Similarly, create variables...

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