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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
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Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Localization in foreign markets

While localization can be expensive, it can also open up an entirely new market for your game, which has a multiplying effect on your user base. You may want to consider translating your game into other languages, especially if your game does not use many words.

Sometimes, localization requires more than just language translation. Games in English can usually be literally translated to mainstream European languages and find success, but countries such as China or Japan can be more difficult. Besides cultural differences, these countries have strong game development industries already, and it can be tough to gain attention. Still, the market is massive, and it may be worth the effort.

Despite the large amount of effort required and the possibility of making mistakes, expanding into new markets can quickly multiply the number of people who are potentially interested in your project. It is worth a look, especially once you have proven that your game has demand...

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