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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Implementing Object Factories


We are now armed with a little XML knowledge but before we move forward, we are going to take a look at Object Factories. An object factory is a class that is tasked with the creation of our objects. Essentially, we tell the factory the object we would like it to create and it goes ahead and creates a new instance of that object and then returns it. We can start by looking at a rudimentary implementation:

GameObject* GameObjectFactory::createGameObject(ID id)
{
  switch(id)
  {
    case "PLAYER":
      return new Player();
    break;
    
    case "ENEMY":
      return new Enemy();
    break;
    
    // lots more object types 
  }
}

This function is very simple. We pass in an ID for the object and the factory uses a big switch statement to look it up and return the correct object. Not a terrible solution but also not a particularly good one, as the factory will need to know about each type it needs to create and maintaining the switch statement for many different...

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