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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Chapter 9. Creating Conan the Caveman

In the previous chapter, the creation of Alien Attack demonstrated that the framework is now at a point where it can be used to quickly create a 2D side scrolling shooter. Other genres are also simple to make with most of the changes once again being contained within the object classes.

In this chapter, we will cover:

  • Adapting the previous code base for a new game

  • More precise tile-collision detection

  • Handling jumping

  • Possible additions to the framework

This chapter will use the framework to create a platform game, Conan the Caveman. Here is a screenshot of the finished game level:

Here's another screenshot with more enemies:

As with the previous chapter, this chapter is not a step-by-step guide to creating Conan the Caveman, rather it is an overview of the most important aspects of the game. The project for the game is available in the source code downloads.

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