Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
ZBrush offers many tools for creating new geometry, each suited for different objects. The more tools you know, the more efficient you will become as a modeler and sculptor. In this chapter, you will learn simple and effective workflows that allow you to create almost any object. More specifically, you will create a costume and accessories for the gladiator that you started creating in the previous chapter.
The first section focuses on primitive shapes and the use of ZModeler, ZBrush’s polymodeling tool, perfect for creating precise, clean meshes. It is especially useful for creating the foundation of clothing, armor, and accessories.
The following section explores the creation process of more complex pieces, such as the gladiator’s shoulder armor and helmet, for which a combination of kitbashing and DynaMesh will be used.
Finally, the last section will guide you through the detailing...