Who this book is for
This book is written by a filmmaker for filmmakers. To understand some of the more difficult concepts introduced in the book, you should have a reasonable understanding of the filmmaking process, particularly 3D animation. If you’ve dabbled with 3D character animation and have read at least one book on the subject, you should have no problem understanding anything written in the book. If you don’t have any prior learning, don’t worry – you can still progress to the end without getting stuck.
Ultimately, this is a step-by-step guide on how to create an animated MetaHuman with Unreal. It covers various techniques that you can apply to your own ideas and designs.