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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Mission Accomplished


For this mission, we created a moon-lander simulation game and made it run in the browser using the Processing's JavaScript mode and on Android devices using the Android mode.

In the first task, Drawing a sprite, we created the graphics for the game starting with a background grid to make the game look like it's drawn on a mathematics notebook. We then added a moon landscape and a landing platform. The rocket has to be able to move and rotate, so we used the pushMatrix() and popMatrix() methods to separate the translating and rotation operations we want to perform on the image form the rest of the drawing code.

In the second task, Initiating the landing sequence, we implemented the physics and the controls for our game. We started by adding a vector for the moon's gravity and one for the rocket's speed. For every frame, the gravity influences the speed of the ship, which in turn influences the rocket's position.

Then we implemented a keyPressed() method and enabled the...

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