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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – reflecting unlocked functionality in games


Coding in-app purchasing can be intimidating because it requires tricky code and doesn't allow for a lot of visual creation in the Unity editor, but at this point, the hardest part is behind you. Now, you get to create a functionality in your game that only gets called if the game is unlocked, and what you add to the full version of your game is completely up to you.

In this section, we'll add a different, special cannonball to our prototype that bounces on impact instead of landing firmly. Any user who has unlocked the full game will be able to fire this new type of cannonball in place of the standard one. Perform the following steps to display the unlocked functionality:

  1. Create a new prefab called CannonballSpecial in your Prefabs folder.

  2. Create a primitive sphere using the Create menu in the Hierarchy window and link it to your new prefab.

  3. Create a new, unique material called CannonballSpecialMat in your Materials folder.

  4. Import...

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