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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Chapter 5. Enhancing Your Game with Touch Dynamics

In the previous chapter, Chapter 4, Moving Your Player with Controller Input, you learned how to capture basic input from the player and enable them to navigate the game world with both the keyboard and the OUYA controller. Methods of processing input as well as everything else you've learned in this book so far are techniques that aren't just applicable to OUYA games; game logic such as player input and cameras are present in every game, and Unity projects can be deployed to many more platforms other than Android, such as iOS, Windows, OS X, and BlackBerry. However, certain features exist exclusively in the OUYA API that you can program to make full use of the console, as you'll discover in this chapter.

One of the OUYA's unique features is the touchpad on all OUYA controllers. By default, the touchpad functions as a basic mouse cursor that can be moved around the screen by dragging a finger across the touchpad surface. This is available...

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