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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
Author Profile Icon Stephen Madsen
Stephen Madsen
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Toc

Table of Contents (14) Chapters Close

Index

A

  • alpha channel
    • about / Working with PNGs
  • ambient light
    • about / Let there be light!
  • anatomy, _tmain function
    • glutCreateWindow() function / The main entry point
    • glutInitWindowSize() function / The main entry point
    • glutInitWindowPosition() function / The main entry point
    • glutDisplayFunc() function / The main entry point
    • initGL() function / The main entry point
    • glutMainLoop() function / The main entry point
    • return 0 function / The main entry point
  • animation
    • implementing / A moving example
    • update, adding to game loop / Adding update to the game loop
    • Update function, implementing / Implementing the main Update call
    • Update function, implementing in Sprite class / Implementing Update in the Sprite class
    • character movement, implementing / Character movement
    • delta time, using / Using delta time
    • delta time, calculating / Calculating delta time
    • texture, flipping / Flipping
    • background, scrolling / Scrolling the background
  • artificial intelligence (AI...
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