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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Implementing collision detection and response on a transform feedback-based cloth model


In this recipe, we will build on top of the previous recipe and add collision detection and response to the cloth model.

Getting ready

The code for this recipe is contained in the Chapter8/TransformFeedbackClothCollision directory. For this recipe, the setup code and rendering code remains the same as in the previous recipe. The only change is the addition of the ellipsoid/sphere collision code.

How to do it…

Let us start this recipe by following these simple steps:

  1. Generate the geometry and topology for a piece of cloth by creating a set of points and their connectivity. Bind this data to a buffer object as in the previous recipe.

  2. Set up a pair of vertex array objects and buffer objects as in the previous recipe. Also attach buffer textures for easier access to the buffer object memory in the vertex shader.

  3. Generate a transform feedback object and pass the attribute names that will be output from our deformation...

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