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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Chapter 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0

In this chapter, we will cover the following topics:

  • Setting up the Android SDK
  • Setting up the Android Native Development Kit (NDK)
  • Developing a basic framework to integrate the Android NDK
  • Creating your first Android application with OpenGL ES 3.0

Introduction

In this chapter, we will transition to an increasingly powerful and ubiquitous computing platform by demonstrating how to visualize data on the latest mobile devices, from smart phones to tablets, using OpenGL for Embedded Systems (OpenGL ES). As mobile devices become more ubiquitous and with their increasing computing capability, we now have an unprecedented opportunity to develop novel interactive data visualization tools using high-performance graphics hardware directly integrated into modern mobile devices.

OpenGL ES plays an important role in standardizing the 2D and 3D graphics APIs to allow the large-scale deployment of...

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