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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

2D graphic assets


In the following section, we will describe the most important types of 2D assets used in the game development.

Sprites

Sprites can be defined as game objects that have a role in the gameplay of a title: the main character (we use the word character here in its broadest meaning: a space ship is a character), enemies, bullets, and collectibles are all examples of sprites. Sprites are usually animated, which means that the artist draws a sequence of frames representing the key positions the game object assumes during the animation for each animated character and for each specific animation. The final result is an image called spritesheet that contains all the animations of a game character. The following figure represents part of the spritesheet of Super Mario Bros for the NES.

Once the sequences are made, it's up to the programmer to invoke the correct sequence for each desired animation through code. The 2D-oriented game engines, such as GameMaker (http://www.yoyogames.com...

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