Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

Arrow left icon
Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Joshua Newnham Joshua Newnham
Author Profile Icon Joshua Newnham
Joshua Newnham
Arrow right icon
View More author details
Toc

What this book covers

Chapter 1, Enhancing Reality, introduces readers to the concepts of mixed reality, contrasting it against augmented reality (AR) and virtual reality (VR), including a discussion about the opportunities it offers in creating more natural and immersive experiences.

Chapter 2, Tagging the World Using DirectX, begins walking through setting up the environment, and then walks the user through building an augmented reality application that leverages the Microsoft Cognitive Services Computer Vision API to tag recognized content within the users' field of view, specifically, recognizing faces.

Chapter 3, Assistant Item Finder Using DirectX, that explains how to build on top of the previous example by allowing the user to pin tagged items and have the system assist the user navigate back to them.

Chapter 4, Building Paper Trash Ball in Unity, walks the reader through the development of a popular smartphone game--Paper Toss--but unlike the traditional game, the setting will be the user’s physical environment.

Chapter 5, Building Paper Trash Ball Using HoloToolkit in Unity, is a continuation of the last chapter, but looks at reimplementing the project using HoloToolkit and a collection of scripts and components intended to accelerate development of HoloLens application development, and extends it by adding an holographic user interface.

Chapter 6 , Interacting with Holograms Using Unityexplores various ways the user can interact with holograms. We start by discussing gestures, along with allowing the user to touch holograms, then introduce the reader to Voice User Interfaces, walking the reader through extending the application to allow the user to manipulate the hologram using their voice.

Chapter 7, Collaboration with HoloLens Using Unity, outlines building a project where HoloLens is shared across multiple devices. The example is based on a collaborative design review, whereby a design (a 3D model) is streamed to multiple HoloLens devices where it is projected into the real world, allowing for richer engagement and collaboration.

Chapter 8, Developing a Multiplayer Game Using Unity, covers our final example of building a fun multiplayer game inspired by the classic Cannon Fodder, where the user will navigate their team around the environment to eliminate their opponent.

Chapter 9, Deploying Your Apps to the HoloLens Device and Emulator, showcases the process of building and deploying applications to an actual HoloLens device and/or emulator.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime