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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The art of level design


While this is not a level design book, I've to say that designing a level and design in general is not about tools, techniques, and technology. In fact, it has nothing to do at all with techniques or engines. It is an artistic and creative thing.

But there are always major points that you have to keep in mind while designing a level; these points depend on the game itself, its genre, its story, and lots of other factors. But for Bellz, I've found the following points come in handy to the game:

  • The level has to tell a story: I need the player to tell the story of the level through it. I don't want to show the player a movie describing what happened here before he came to the level, and I don't want to display text to tell what happened at this place. But I want my level itself, and the positioning and selection of assets, to tell the story of the place on its own.

  • The level needs to look eye-catching: Having a fantastic game is not only a result of using good and polished...

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