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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Animating UVs – scrolling textures


Scrolling textures are a general purpose requirement for lots of games, and yet, they are not natively supported by Unity; that is, they require you to "get coding" for their implementation. Scrolling textures are useful for parallax effects; to move clouds, surfaces, and water; or to express motion or movement in the game. Typically, scrolling textures are seamless images whose pixels tile vertically and horizontally. This allows infinite scrolling and repetition, as shown here:

Scrolling texture on a Quad

When attached to a Quad, the following code sample 9-3 will animate its texture according to the horizontal and vertical speed:

01 //CLASS TO SCROLL TEXTURE ON PLANE. CAN BE USED FOR MOVING SKY
02 //------------------------------------------------
03 using UnityEngine;
04 using System.Collections;
05 //------------------------------------------------
06 [RequireComponent (typeof (MeshRenderer))] 
07 public class MatScroller : MonoBehaviour
08 {
09 //Public...
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