Data-driven gameplay with C#
Data-driven design is an approach to game development where game behavior, content, and configuration are defined and controlled by external data files rather than hardcoded into the game’s source code. This approach offers several benefits, including increased flexibility, easier content iteration, and enhanced maintainability. By separating game data from code, we can modify game behavior, tweak parameters, and add new content without requiring code changes, thus accelerating iteration cycles and empowering designers to experiment with gameplay mechanics.
Let’s begin with one of the uses of ScriptableObjects for managing data.
Creating data for stats
We have the PlayerMovement
script in our project, as shown in the following code block, which handles the player’s movement:
public class PlayerMovement : MonoBehaviour { public float moveSpeed ...