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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Backgrounds and layers

Now that we have our hero in play, it would be nice to give him a place to live and walk around, so let's set up the home town and decorate it.

Firstly, we are going to need some more assets. So, from the asset pack you downloaded earlier, grab the following assets from the Environments pack, place them in Assets\Sprites\Environment, and name them as follows:

  • Name the ENVIRONMENTS\ STEAMPUNK\background01.png file Assets\ Sprites\Environment\background01
  • Name the ENVIRONMENTS\STEAMPUNK\environmentalAssets.png file Assets\Sprites\Environment\environmentalAssets
  • Name the ENVIRONMENTS\FANTASY\environmentalAssets.png file Assets\ Sprites\Environment\environmentalAssets2

To slice or not to slice

As we progress through this book, you will notice that some assets are single textures, whereas others contain multiple images and you may wonder which method is best to create your assets and why it is best.

The answer (as it is in a lot of these situations) depends on the needs...

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